Your group has a great thing going on! Your games are well polished, professional, fun to play and immersive. I checked the theme of this jam and it seems you just nail everything every time. I also liked the story and the humor in it - especially: "Um... rude! And probably murder...".
The whole game concept in combination with game mechanics is awesome! The gameplay is fun and smooth. Well and of course the music and art are also great! Everything is well made and fits together perfectly.
I do have some recommendations/feedback though, based on my playtest:
- Would be nice to have an intro level, where the controls & objectives would be explained during gameplay as you need them. So an easy, slow level, to get familiar with everything.
- Maybe extra info on the upgrade screen: "Use your planet points to buy upgrades of your choice.". Perhaps to the left of the choices, below the planet.
- Maybe the black holes come just a bit too soon in each level. A few more seconds of gameplay before that, perhaps.
- When I was in the middle of saving a planet and the aliens got really close, I tried to escape with Q and I did manage, but the screen remained zoomed in. Would be nice if it would zoom out, once you escape.
- I also somehow managed to survive the alien capture once. It was not game over.
Hey thanks for playing this game! We’re pretty proud of this one, so that means a lot! Thanks for the feedback and suggestions.
I agree the weaker part of this game is the level length. We were going to have about 5-6 planets per level to help with the pacing, but alas, game jam time constraints. I think we probably won’t be adding any more updates to this one so we can focus on future jams, but it’s a great exercise to think through what could be improved and how. Oh I also agree with having a tutorial level. Especially since the gameplay itself that has a bunch of elements that are a bit unconventional.
Thank you so much for playing! I'm so glad you had a good time with it! And deffs good point about having more of a tutorial! We'll see if we can work that out in the future!
Now that the jam time crunch has ended, I'll be checking out your game soon! Can't wait to see it!!
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Your group has a great thing going on! Your games are well polished, professional, fun to play and immersive. I checked the theme of this jam and it seems you just nail everything every time. I also liked the story and the humor in it - especially: "Um... rude! And probably murder...".
The whole game concept in combination with game mechanics is awesome! The gameplay is fun and smooth. Well and of course the music and art are also great! Everything is well made and fits together perfectly.
I do have some recommendations/feedback though, based on my playtest:
- Would be nice to have an intro level, where the controls & objectives would be explained during gameplay as you need them. So an easy, slow level, to get familiar with everything.
- Maybe extra info on the upgrade screen: "Use your planet points to buy upgrades of your choice.". Perhaps to the left of the choices, below the planet.
- Maybe the black holes come just a bit too soon in each level. A few more seconds of gameplay before that, perhaps.
- When I was in the middle of saving a planet and the aliens got really close, I tried to escape with Q and I did manage, but the screen remained zoomed in. Would be nice if it would zoom out, once you escape.
- I also somehow managed to survive the alien capture once. It was not game over.
Your games are great! Keep them coming! 😉
Mateja
Hey thanks for playing this game! We’re pretty proud of this one, so that means a lot! Thanks for the feedback and suggestions.
I agree the weaker part of this game is the level length. We were going to have about 5-6 planets per level to help with the pacing, but alas, game jam time constraints. I think we probably won’t be adding any more updates to this one so we can focus on future jams, but it’s a great exercise to think through what could be improved and how. Oh I also agree with having a tutorial level. Especially since the gameplay itself that has a bunch of elements that are a bit unconventional.
Thanks again for playing!
- Josh
Thank you so much for playing! I'm so glad you had a good time with it! And deffs good point about having more of a tutorial! We'll see if we can work that out in the future!
Now that the jam time crunch has ended, I'll be checking out your game soon! Can't wait to see it!!
-Sasha